FAQ
Search
Memberlist
Usergroups
Galleries
Register
Profile
Log in to check your private messages
Log in
ufo forum Forum Index
->
other then ufo subjects
Post a reply
Username
Subject
Message body
Emoticons
View more Emoticons
Font colour:
Default
Dark Red
Red
Orange
Brown
Yellow
Green
Olive
Cyan
Blue
Dark Blue
Indigo
Violet
White
Black
Font size:
Tiny
Small
Normal
Large
Huge
Close Tags
Options
HTML is
ON
BBCode
is
ON
Smilies are
ON
Disable HTML in this post
Disable BBCode in this post
Disable Smilies in this post
Confirmation code: *
All times are GMT + 2 Hours
Jump to:
Select a forum
Jakaś kategoria
----------------
UFO Forum
other then ufo subjects
Topic review
Author
Message
s3ksd5ici3i
Posted: Mon 8:48, 03 Jan 2011
Post subject: Darkfall Tasos Discusses Character Progression,
4/25/2010 7:15:43 PM Darkfall : Tasos Discusses Character Progression, Prestige Classes
Aventurine's Tasos Flambouras took the forums yesterday evening to discuss Darkfall's character progression.
Debate over character progression has been a hot topic in the Darkfall community, and so in an attempt to follow through on their newly announced commitment to improve player communications Tasos took some time to provide players with some background information, explain Aventurine's intentions, shed some light on what the team has identified as issues, and discuss what they've been doing and plan to do in the future to address said issues with regards to character progression.
Tasos on "viability":
Let’s define what we mean by “viable” today: Timeframe: Approximately two months of a moderate time invested playing the game. Your character has most of the skills required for basic PvP combat, a decent supply of equipment in your bank, and you have approximately doubled your starting stats.
After launch we identified several problems early on,
cheapest ffxiv gil
, on the way to becoming “viable” which we addressed by dramatically raising the gains while fighting monsters in both magic and melee, introducing changes in PvE,
FFXIV Gil
, introducing auto-harvesting, added the Industry skill which reduces crafting time across the board,
cheap ffxiv gil
, skill books and scrolls, attribute consumables, and last but not least we added newbie protection. We also added various time-saving measures including bag naming, auto stacking of items, and increasing ship speed. We feel that all these together help significantly improve the transition from starting to viable. There are several other things we’re working on which will help this even further. It made sense to us to focus on this first, it being the starting experience.
We also learned that Prestige Classes will be coming in "Darkfall 2010" which is set to release by Q4 2010, much to the surprise of many players who thought they had been shelved:
A major feature on the way are the Prestige Classes. This is not a minor change, it will actually change the way Darkfall is played. They will take your preferred play-style to a new level and set you apart. These have been a long-term project that we’ve been working on for a while now. They will be a part of Darkfall 2010 launching sometime during Q4 2010.
View the original post here.
source:www.gmbase.com
fora.pl
- załóż własne forum dyskusyjne za darmo
Powered by
phpBB
© 2001, 2002 phpBB Group Boyz theme by
Zarron Media
2003
Regulamin